GREAT Analogy from Arstechnica

Great analogy over at arstechnica about the Burnout: Paradise demo:

I don’t mind a quick loading screen if I get to retry a race over and over, and really, there is no way you could keep that one race in memory to avoid that? If you tell me that memory is being used to keep the hub world from having to load… well, that’s like saying you can’t pour me a beer because your hands are so busy punching me. I don’t care if you’re very good at punching people, or if this is just a demo and you promise I’ll be kicked as well when I give you money, the truth is I just wanted the beer.

I really didn’t think the demo was bad at all…

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